SiN Episodes 

SiN Episodes

Developer(s) Ritual Entertainment
Publisher(s) Valve Corporation
Distributor(s) Flag of World Valve Corporation

Flag of World EA Distribution

Engine Source engine
Platform(s) PC
Release date(s) Flag of World Ep.1: May 10, 2006
Genre(s) First-person shooter
Mode(s) Single player
Rating(s) BBFC: 18
ESRB: M (Mature) 17+
PEGI: 18+
CERO: Z

SiN Episodes is the title of a series of episodic games for the PC that would have expanded upon the 1998 computer game SiN. A total of nine episodes were planned with only the first one released. Developed by Ritual Entertainment and powered by the Source engine, the first episode "Emergence" was the first computer game by a major developer to both be produced episodically and delivered over the Internet without the intervention of a publisher. This was accomplished through Valve Corporation's Steam content delivery system.

With the sale of Ritual to MumboJumbo and departure of several employees, all future development of Sin Episodes appears to be delayed indefinitely, if not entirely canceled. MumboJumbo has already tasked Ritual to develop "high-quality casual content."1

"The idea of acquiring Ritual was to have them strengthen our development in the casual genre and not to have them involved at all in the action style games," Cottam explained. "If there's an opportunity to have them do something on the SiN episodes, we would look at that, but that will not be the focus of the company. The combined companies will focus exclusively on casual, unless opportunities present themselves that we think are strategic from a business standpoint... Again, I wouldn't close the door on traditional games but that's not the primary focus."

Contents

Overview

Ritual's original intention was to release an episode every six months that would cost $19.95 USD and take around four to six hours to complete. 2 A total of nine episodes were envisioned.1 Although originally released as a single player game, various multiplayer modes were planned including co-operative and team based modes.

One of Ritual's main design goals with SiN Episodes was to offer interactivity, character driven gameplay, emergent AI, and a plot reflecting the choices made by players through an opt-in statistics system that aggregates play data to a database: the intention that future episodes would thus depend on the choices that are made by each player.

Technology

3 Mercenaries, 2 with the Assault Rifle, one with the Scattergun. The closest one is a heavy version and has a helmet.

SiN Episodes is built on the Source engine with additional technology added by Ritual.

Episodes

1. "Emergence"

Released on May 10, 2006, "Emergence" is the first episode in the series and introduces the various characters that will play a part. Reviews of the game were mixed. Gamespot gave it a 7.3 out of 10, while G4TV's X-Play gave the game a 2 out of 5.

2. Episode 2

The following is a segment of an interview regarding Episode 2.

Jeff: Sin Episode 2...
Shawn: ...is likely not happening now. A lot of the people from the dev team have left.
Jeff: At Ritual?
Shawn: Yeah, they've gone elsewhere. They now work for other people. Some of the key people. One of the lead programmers. That's not a good sign.

Source: http://kotaku.com/gaming/sin/sin-episodes-canned-222074.php

Arena Mode

Arena Mode is a new single player mode and was designed to run a contest at E3 2006 as part of a promotion alongside Vigor Gaming. This high score mode is superficially similar to Max Payne 2's Dead Man Walking mode, where the objective is to survive as long as possible among the steadily spawning and increasing enemies. Unlike Max Payne however, there are time limits to the maps and it is possible to survive an entire round. The scoring system is also tied to the Personal Challenge System which runs at a much higher rate than in the main game. The challenge level changes every few seconds depending on the player's performance and the higher the challenge, the higher the rate of points that are accumulated. This mode was introduced into the game on June 26 2006 with four maps available:78

An update was released on July 18 2006 which included three further maps:9

Soundtrack

The soundtrack was composed by Zak Belica, then Audio Director at Ritual Entertainment, who had also composed the soundtrack to the original SiN. The "Emergence" soundtrack was available as a standalone item on iTunes soon after the release of the game on May 12, 2006. A CD version of the soundtrack was made available later in the year on August 18 and included two bonus tracks.10

Unlike the disjointed electronic tracks which changed from map to map as in the original, "Emergence" employs a more focused approach by utilizing a central unifying theme underscoring other elements of the soundtrack. This method was inspired by the approach used by John Barry in the Goldfinger film and other James Bond style soundtracks. The central motif used was Jessica Cannon's theme, the song "What's the World Come to", sung by Sarah Ravenscroft.1112

SiN Episodes: Emergence Soundtrack album art
  1. "Emergence Theme - In Her Clutches"
  2. "Jessica and JC"
  3. "SinTek Checkpoint"
  4. "Freeport Docks"
  5. "Turbine"
  6. "Enter the Tanker"
  7. "Radek and Elexis"
  8. "The Pit"
  9. "Quadralex"
  10. "Supremacy Tower"
  11. "The Helicopter"
  12. "Emergence Suite"
  13. "What's The World Come To"
  14. "What's The World Come To (SinTek remix)"
  15. "Sin Episodes CD - Bonus Track"
  16. "Sin Episodes CD - Bonus Track 2"

Settings

Characters

Enemies

Weapons

Vehicles

Cultural References

 1. Raw material acquisition and storage
2. Thermodynamic processing
3. Distillation and condensing
4. ?
5. Shipping and distribution
6. PROFIT!
A similar sign appeared in the South Park episode "Gnomes", which later became a popular internet meme.

References

  1. ^ a b "'SiN's Episodic Sequel Shelved", Totalgaming.net (2007-01-25). Retrieved on 25 January 2007. 
  2. ^ Jake Mitchell (2006-01-15). "SiN Episodes Hands-On and Interview". Digital Entertainment News. Retrieved on 2006-05-04.
  3. ^ SpaecKow (2005-08-01). "SiN Episodes Interview". Ritualistic. Retrieved on 2005-08-02.
  4. ^ Monki (2006-05-22). "Monki interviews Tom Mustaine of Ritual about SiN: Emergence". Ain't It Cool News. Retrieved on 2006-08-24.
  5. ^ Alfred Reynolds (2006-05-17). "SiN Episodes: Emergence Update". Steam News. Retrieved on 2006-05-17.
  6. ^ Russell, Michael (2006-05-17). "[SiN] Patch Live, Bug Post-Mortem #1". Rom's Rants. Retrieved on 2006-05-18.
  7. ^ John Callaham (2006-08-18). "SiN Episodes Update Interview". Firing Squad. Retrieved on 2006-08-24.
  8. ^ Jason Ruymen (2006-06-26). "SiN Episodes: Emergence and Red Orchestra Update Released". Steam News. Retrieved on 2006-08-24.
  9. ^ Jason Ruymen (2006-07-18). "SiN Episodes: Emergence Update Released". Steam News. Retrieved on 2006-08-24.
  10. ^ Stylsy (2006-08-18). "SiN Episodes: Emergence Soundtrack - Now On CD!". Ritualistic. Retrieved on 2006-08-24.
  11. ^ badman & Stylsy (2006-04-25). "SiN Episodes Interview: Zound and Muzak". Ritualistic. Retrieved on 2006-08-24.
  12. ^ Zak Belica (2006-05-26). "SiN Episodes: Emergence music study". Music 4 Games. Retrieved on 2006-08-24.

External links

Official
Articles and press