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Secret passage |
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A secret passage (or hidden passage or a secret tunnel) is a hidden route that is used to travel stealthily. Such passageways may be inside a building leading to a secret room, or be a way of entering (or exiting) somewhere without being seen. Hidden passages are a common feature of fiction, but have also served a variety of purposes throughout history. Hidden rooms have helped people evade capture or carry out illegal, religious, political, or smuggling activities.
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Secret passages have hidden or secret doors that are camouflaged so that they appear to be part of the wall, or so that they appear to be an architectural feature such as a fireplace, a built-in bookcase or another feature. Some entrances are more elaborately concealed and can be opened only by engaging a hidden mechanism or locking device. Other hidden doors are much simpler; a trapdoor hidden under a rug can easily conceal a secret passage.
Some buildings have secret areas built into the original plans, such as secret passages in medieval castles. Some medieval castles' secret passages were designed to enable the inhabitants to escape from an enemy siege. Other castles' secret passages led down to an underground water source, which provided access to drinking water during a prolonged siege.
Traditional Arabic houses sometimes have a, "Bab Al-Sirr": a secret door used as an emergency exit built into the walls and hidden with a window sill or a bookcase. The name comes from one of the six gates cut through an ancient wall in Aden (in modern-day Yemen), which was opened only in the event of a state security emergency. In modern-day Spain, the Arab fortress of Benquerencia has a Bab al-Sirr known as the, "Door of Treason."1
Other secret passages have sometimes been constructed after the initial building, particularly secret tunnels. These tunnels have often been created as escape routes from [prisons or prisoner-of-war camps, where they are known as escape tunnels. These secret tunnels typically require a hidden opening or door, and may also involve other deceptive construction techniques, such as the construction of a false wall. Other tunnels have been made for different reasons, such as smuggling tunnels used for smuggling firearms, illegal drugs, or other contraband.
There have been many instances throughout history of secret passages and rooms having been used:
On 25 January 2006 a 720 meter (2,400 foot) smuggling tunnel which crossed under the border of the United States and Mexico was discovered. The tunnel was used to transport vast quantities of marijuana from Tijuana into Otay, California. The passage linked two industrial warehouses, and was ventilated and well-lit. As well as illegal substances, this tunnel and others that have previously been discovered have been used for illegal immigration.
Between August 2000 and May 2002 more than 1,000 ancient books went missing from the library of the monastery of Mont Sainte-Odile. Stanislas Gosse stole the books after finding an old map showing a secret entrance into the library. The route was not easy, however, involving climbing up exterior walls, a steep staircase and a secret chamber. A mechanism then opened the back of one of five cupboards. The disappearance of so many books over such a length of time confused the librarian, the monks and the police, with Gosse finally being caught by closed-circuit television cameras.
A small number of contractors in the US and UK specialise in the construction of hidden doors and fortified secret rooms for private residences. These rooms, known as "panic rooms" or "safe rooms" are hidden, secure locations within a residence designed to protect the inhabitants (typically celebrities or executives) in the case of a break-in or home invasion.
The fortified doors and walls protect the occupants so that they can summon help using a cellular or land-line phone. Doors and walls can be reinforced with steel, Kevlar, sound-proof or bullet-resistant fiberglass panels. The door to the safe room can be hidden by covering it with panels that match existing walls or doors in the home.
The 6,000 square-foot penthouse suite at the Fairmont San Francisco, which costs $10,000 per night, takes up the entire floor. It has a marble foyer, a Tiffany skylight, a 24-hour butler and chef, a two-story, circular library, a tiled billiards room, and four fireplaces. Those who want to receive a guest in a more discreet manner can push aside one of the bookcases, and usher the guest in via the suite’s secret passageway.
Secret passages are used as a plot element or as part of the setting in mythological stories, fiction, and in television programs or films. Secret passages in old buildings, castles, haunted houses, and the lairs of villains or superheroes enable characters to secretly enter or exit the building, access a hidden part of the structure, or enter a supernatural realm. These passageways are often opened by pulling a disguised lever or lock mechanism. In some cases, a certain book on a bookshelf serves as the hidden trigger for the mechanism.
In Greek mythology, Hyprieus, the King of Boeotia, hired Trophonius and Agamedes to build a treasure chamber for him. However, the pair built in a secret entrance and stole his fortune.
In the late 1890s, detective novels featuring seemingly "impossible crimes" became popular. Impossible crimes were sometimes carried out using secret passages or doors. Subsequent generations of detective pulp fiction and mystery story authors also used the plot device of secret passages.
However, the use of secret passages in detective fiction and mystery stories has been criticised, on the grounds that it is not "fair" to expect the reader to guess about the existence of these secret passages. Ronald Knox (1888-1957), a British theologian and detective story author, argued that the plot device of a secret passage was overused in detective fiction. Knox's Ten Commandments for Detective Fiction states that "Not more than one secret room or passage is allowable." Furthermore, Knox urges that secret passages not be used in detective stories unless the story takes place in an old house or castle where a reader might reasonably expect to find a secret door or passageway.
Carolyn Wells' "impossible crime" stories from the first decades of the 1900s, such as Faulkner's Folly (1917) are often set in an upper class country house, where a murder takes place. There is a closed circle of suspects, all linked to the murdered man; however, based on the layout of the house, the murder seems "impossible". In Wells' stories, the solution to the seemingly impossible crime plots tend to depend on the murderers' use of secret passageways, secret panels, and hidden doors.
In role-playing games, secret passages, like trap]s, can be found in all sorts of buildings, especially in the dungeons and castles. The mansion in the board game Cluedo (Clue) has two secret passages that players can use to move to an opposite corner of the board.
Computer and video games often feature hidden areas, sometimes as an important part of the game and other times as an Easter egg. Such areas can be a required route in order to continue or may be optional and contain rewards for the player, such as a bonus stage, a secret character, extra items or a shortcut to a later part of the game. Some secret entrances are invisible, such as a normal-looking wall that can be walked through, while others give a slight visual clue, such as a cave behind a waterfall. Interestingly, in many top-down games several passages are "hidden" in locations where they would easily be visible in first-person.